![]() ![]() There is also the narrative link to Duke: Ion Fury’s protagonist, Shelly “Bombshell” Harrison. Inspiration: With the Build Engine under the hood, interactive environments, and a smartass protagonist, Ion Fury wears the influence of Duke Nukem 3D on its sleeve. Voidpoint’s attention to detail in the cyberpunk environments and exquisitely detailed sprites help the in-game locations come to life. This game is a fantastic example of how you can make a game look stunning without relying on the latest graphics tech. It boasts expansive, meticulously crafted environments that are both visually stunning and interactive. Ion Fury, originally named Ion Maiden until an absurd legal dispute with the heavy metal band Iron Maiden, fully embraces the iconic features of the Build Engine. Ion Furyįor boomer shooters with “retro” credentials, it is hard to look past a game made in the Apogee/3D Realms’ Build Engine, made famous by games such as Duke Nukem 3D (1996) and Blood (1997). When referring to the current Saber Interactive studio, I will simply use “3D Realms” Source: GOG.com. As a result, both Apogee Entertainment, headed by Scott Miller and Terry Nagy, and 3D Realms, a Saber Interactive subsidiary in Denmark, now exist.įor clarity, when referring to the original 3D Realms below, I will use “Apogee/3D Realms”. This kick-started a long period of legal tug-of-war over the Duke Nukem IP and 3D Realms and its associated property changing hands. Then, in 2009, the “original” 3D Realms shut down. ![]() In 2008, under Apogee founder Scott Miller’s leadership, 3D Realms sold the rights to the Apogee name and associated IP to friend and collaborator Terry Nagy. It is essential to note Apogee and 3D Realms' significance in shooter history and the boomer shooter revival here is an explanation of who is who.Īpogee Software originally conceived 3D Realms as a marketing label and adopted as their trading name in 1996. The following is a selection of five modern boomer shooters and the classics that inspired them. Boomer shooters harken back to the mechanics of classic shooters from id Software and Apogee/3D Realms - namely, over-the-top weapons, lightning-fast pacing, heavy metal sensibilities, and ludicrous gibs. In their Top 100 Shooters of All Time, IGN quite succinctly states, "When you look at the history of first-person shooters, it all breaks down pretty cleanly into pre-Half-Life and post-Half-Life eras." Post-Half-Life featured a rising trend of deeper narratives, scripted sequences, realism mechanics (iron sights, reloading, cover), and slower pacing. Nostalgia is a hell of a drug, and a yearning to return to the “good old days” has been a significant driving force in the broader retro revival of the past decade. The term “boomer shooter” defines a subset of the first-person shooter genre that emulates the style of classic FPS games from the 1990s, a generation of shooters that old farts like myself were raised on. The past few years have seen the emergence of what has been termed the “boomer shooter.” While the term doesn't strictly make sense (I highly doubt my mum is spending her weekends playing Amid Evil or Quake), it's catchy and is descriptive enough to give some indication of what it refers to. ![]()
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